Training 2020 has the experts — the thought leaders, the implementation pioneers, the specialists who’ve been advancing the state-of-the-art.
Behavior Change and Analytics
Serious Games for Learning
Immersive Training with VR/AR
Search by tracks and view session descriptions in agenda.
Training Essentials Track
Equip yourself with the essential skills and competencies you need to work as a training and development professional in the digital age: explore the key technologies and learning theories underlying your work (and a few myths that don’t); the capabilities required for partnering with the internal and external clients you serve; the career options available to you; and an awareness of the strategic value of training. Join An Overview of Training and Development — Why Training Matters authors Margaret Driscoll, an IBM training manager, and Saul Carliner, a professor of educational technology at Concordia University in Montreal, as they guide you through these sessions.
See sessions: 101, 201, 301, 401, 501, 601
Behavior Change and Analytics Track
Data, analytics, and artificial intelligence are proliferating through training, talent, and HR. Discover the basics of these concepts, learn how they are being applied to change behavior and habits, and explore how they are driving new ways to assess and measure business impact. Join track host Anna Tavis, the academic director of NYU’s human capital management, and experts who are leading these innovations.
See sessions: 103, 203, 303, 403, 503, 603, F3, C05
Immersive Training with VR/AR Track
Explore case studies in virtual and augmented reality, featuring members of the VR/AR Association with track host Jeff Meador, immersive reality expert and founder of JMXR. Learn how these companies leverage immersive training to improve their employee development programs. And explore the business goals behind their training decisions, how they were achieved, how to foster internal support, about curriculum design, and how they measure results
See sessions: 104, 504, 604, 704
Serious Games for Learning Track
Games are often talked about as if they were a relief from serious learning. But in the make-believe world of games, we are in charge — making decisions, as we assess risk to master a range of challenges. Are games and gamification, in reality, serious learning? Get the answer and explore serious games in this special track of sessions, curated by Monica Cornetti, Gamification Master Strategist at Sententia Gamification, and Sue Bohle, Founder of Serious Play Conference.
See sessions: 102, 202, 302, 402, 502, 602, 702, C03, F6, P14